Any way you slice it, this is a 5-damage burn spell at instant speed that can target both creatures and players. Shrapnel Blast did test well, and at one point I increased the count from 2 to 3. Annul seems like a better sideboard card than usual between people testing constellation decks and the Hangarback Walker/Thopter Spy Network mirror. This globe of myrs is one of the largest myr cards to ever exist, and it isn't here to play games. Constellation decks got a great tool in the form of Herald of the Pantheon, but Dromoka’s Command is still a beating, and it’s hard to race RG Ramp in the early midgame. If the Ramp deck wins the die roll then the edict is too slow, and Ramp should win. EFro also co-hosts Constructed Resources with Marshall Sutcliffe. Once you start drawing cards, your individual decisions matter less. Another big benefit to Thopter production is the ease with which you’ll turn on Smuggler’s Copter. While Hangarback is a slow threat, it grows naturally (without committing resources), is hard to attack into, and protects you from edict effects and sweepers. My first idea was to put it in Bant Heroic. Classic UB is an exacting deck, and anything from spending the wrong removal spell to playing the wrong land has a high chance of losing you the game on the spot. Meanwhile, Gods Willing is fine protection against cards that could answer Hangarback cleanly like Abzan Charm, Anger of the Gods, or Chained to the Rocks. They were a bit slow against RG Ramp (as expected). User Info: Echo_djinn. Now supporting MTG Arena Standard decks format.. Top Standard Metagame decks. The card draw suite is a bit different as well. After that I put together a UB Thopter Spy Network list, basically a port of Hoogland’s deck and very similar to what Jim Davis played, but when I tried coming up with playable artifacts that could potentially let us go up to four Spy Networks I hit on Cranial Archive and Hammer of Purphoros. Here’s my take: There are a few things I’m doing differently than Jim Davis. Echo_djinn 5 years ago #1. Jeff Hoogland (and then Jim Davis) combined it with Thopter Spy Network. Ashiok into Languish is a powerful opening, and UB/x has the tools to pick apart the ramp deck starting from turn one. There are lots of great artifacts available, and only more with Aether Revolt soon to be released. Cards that interact with +1/+1 counters are a fine start, and Dromoka’s Command can net you an extra Thopter while cracking your Hangarback. I could also see this slot becoming a Foul-Tongue Invocation. Since then, he's solidified his reputation as both an inventive deck builder and high caliber tournament player with back-to-back Top 8 finishes at Grand Prix Indianapolis and Grand Prix Nashville in 2012. Heroic supposedly beats up on ramp, but I don’t think that matchup is good enough to be worth it in and of itself. Ashiok fluctuates in value depending on the field. Caleb burst onto the Magic scene with a Top 8 finish at GP Columbus 2010, piloting an innovative deck which first showcased the overwhelming power of Survival of the Fittest and Vengevine. Gatherer is the Magic Card Database. He designed some of the best Constructed decks on the Pro Tour before the advent of the internet, and helped propel team ChannelFireball to continued success for years. On a Darksteel Citadel, it will be indestructible. Bant Heroic is already running 4 Dromoka’s Command, and the Ordeals love creatures that start with +1/+1 counters. It’s possible that the Crux of Fate should be the third Languish or a second Aetherspouts, but I like having a direct answer to Silumgar, the Drifting Death. Combined with Lightning Strikes and Wild Slash, U/R Thopters has the ability to burn people out from double-digit life totals without needing many cards or mana. The counters on the Walker would count along with the Ensoul, so a turn-3 enchantment on the Walker would make it a 6/6 creature. Time for the robot apocalypse to begin! In general, I’m not keen on the Perilous Vault, but I’m even less keen on having Ugin be the only real answer to Dragonlord Dromoka, and Vault is a great catchall. Ornithopter may not seem like the most intimidating aggro creature, but with Ghostfire Blades to play and equip turn 2 or Ensoul Artifact to create a 5/5 flying creature with haste turn 2, Ornithopter ends up looking impressive. By not having a “real” sweeper the deck lacks a way to catch up in the early midgame, and if you fall behind it can be hard to crawl back in. After all, if they give you more turns then they might just lose to an Ugin. On the other hand, it was a successful experiment because I learned a lot about tweaking the Thopter archetype. ChannelFireball - Magic: The Gathering Strategy, Singles, Cards, Decks. It was cheap to cast early for just a 2-mana investment that would continue to grow. Aetherspouts, while not good at clearing mana dorks like Languish, is still an amazing card alongside Thopter Spy Network. A 2015 Hall of Fame inductee, EFro has 4 Pro Tour Top 8s, 6 Pro Tour Top 16s, and 14 Grand Prix Top 8s. Meanwhile, a Thopter Spy Network or an Artificer’s Epiphany could be a reason to keep a hand, leading to fewer mulligans and increased consistency. Hangarback/Thopters are good with and against Ugin. Ryan Hipp did well with an RW aggro deck running Dictate of … It cracks Hangarback while killing something relevant, which is a lot of value for two mana, and it can sacrifice a Thopter token or a Darksteel Citadel in a pinch. Ryan Hipp did well with an RW aggro deck running Dictate of Heliod as a way to buff the Thopters. While I’ve been taking a break from grinding and content creation these past few weeks, I have been helping some friends test Standard for the Pro Tour, and I have a few notes. Put three of them into your hand and the rest on the bottom of your library in a random order. It’s much easier to play than regular UB Control. The main difference I expect is the popularity/success of RG Ramp, which is the deck to beat. It’s a threat, it’s value, and it has a lot of crazy good synergies. The difference is that Esper runs 5-6 enablers (Dragons) and 7ish payoff cards while we have 8 enablers (artifacts) and 3 payoff cards, meaning that it’s much rarer for us to have a payoff card without an enabler. Stratus Dancer isn’t just a beating in the control mirror, it’s also incredibly good against the Rally decks. As for the rest of you, maybe I’ll see some of you at Gen Con. Hangarback gives the deck a proactive game plan and a level of board presence that it was missing before. Maybe that’s the reason Hoogland and Jim both settled on four Dig (and seven draw spells total), but Thopter Spy Network is already picking up that slack. Ensoul Artifact is a powerhouse, and we’re about to see a similar card in Standard thanks to Aether Revolt’s Tezzeret’s Touch. The Rally deck that just won the Open is similar to RG in that it beats up on Abzan (and does so a bit harder) but also loses to control (again a bit harder) as well. See cards from the most recent sets and discover what players just like you are saying about them. A thopter deck is pretty strong in this meta, mostly because there are so few "pain point" artifacts that very few people run [[Reclamation Sage]]. ChannelFireball - Magic: The Gathering Strategy, Singles, Cards, Decks. A lot of people figured out that Clash of Wills opened up that possibility for other builds of blue control decks, but not many have talked about adding Clash of Wills to Esper Dragons as a way to get the turn two counter more often. Currently, I’d rather set aside those slots for Bile Blights since we have a good plan against Abzan and Ramp already, but Ashiok is powerful enough in those matchups to be worth the sideboard slots.